Lucky Framework with Crystal Language
Basics of Lucky: Relationships, Types, Forms and Language Tweeks
Purpose
My goal is to have a simple tutorial to understand and use basic Lucky framework features. I recommend this as a great platform if you work in English and publish in English.
If internationalization and or other languages and language flexibility are important to you and your work, then I recommend Rails or Phoenix. If/when internationalization and language flexibility become easier - I’ll probably switch to Lucky.
Why Lucky
- Lucky offers all the features I use in Rails - but is type safe and faster than rails.
- Lucky’s focus is on run-time stability (its not the fastest Crystal Framework, but it faster than rails).
- The code / structure is well organized.
- The Lucky Discord community is extremely helpful!
- The Docs are generally good when you are investigating a specific component & when that is missing - the codebase can be searched (and the code is clear)
See: https://luckyframework.org/guides/getting-started/why-lucky for a full list of what Lucky aims to improve.
PS - I didn’t try out more advanced features such as file uploads, remote file storage, sending emails, etc. These are all common in the apps I write.
Why Not Lucky (0.27)
I am hoping that Lucky 1.0 will address much of the following.
- I found I had to read a lot of docs (scattered over many locations) & experiment to grock the basic design/mindset what do for common simple things: (like making a field optional and how to adapt a shared / component form)
- There aren’t many Stack Overflow or Blogs describing basic usage.
- The docs in some cases are incomplete, misleading or have missing information and are not oriented to getting doing the things a framework beginner needs to know.
- The helper scripts don’t help with Relationships - that must be done by hand
- Language support is very hard to accomplish - I was never able to reliably use the inflector.
- Setting up internationalization is time consuming and manual and as far as I can tell possibly not easy to integrate with the inflector.
The language support is a BIGGIE for me - living in a country where we regularly work with multiple language (Rails and/or Phoenix have much better i18n support)!
I don’t see the lack of Stack Overflow articles as such a big problem since the Lucky Discord group is so helpful.
Resources
This article is a collection of making sense of the following resources
- https://luckycasts.com/
- https://luckyframework.org/guides
- https://onchain.io/blog/lucky_tutorial
- https://github.com/andrewmcodes/awesome-lucky
- https://github.com/stephendolan/lucky_jumpstart
- https://dev.to/hinchy/setting-up-a-crud-app-in-lucky-jo1
Installing Lucky
For more information see: https://luckyframework.org/guides/getting-started/installing
The brew install
of lucky (on a MacOS) is bit broken, but the Linux install technique works well on MacOS!
First be sure openssl and postgresql are installed and findable:
brew install openssl postgresql
# and depending on your shell either (if you don't know which it is safe to do both):
echo 'export PKG_CONFIG_PATH=/usr/local/opt/openssl/lib/pkgconfig' >>~/.zshrc
echo 'export PKG_CONFIG_PATH=/usr/local/opt/openssl/lib/pkgconfig' >>~/.bash_profile
# IMPORTANT - OPEN a new terminal
# or if you know what shell you are using you can reload it with source!
source ~/.bash_profile
Now install (or be sure ASDF is installed). https://asdf-vm.com/#/core-manage-asdf-vm
brew install asdf
# assuming bash
echo -e "\n. $(brew --prefix asdf)/asdf.sh" >> ~/.bash_profile
echo -e "\n. $(brew --prefix asdf)/etc/bash_completion.d/asdf.bash" >> ~/.bash_profile
# or zsh
echo -e "\n. $(brew --prefix asdf)/asdf.sh" >> ${ZDOTDIR:-~}/.zshrc
Now we add asdf plugin for crystal:
asdf plugin-add crystal https://github.com/asdf-community/asdf-crystal.git
For both Ruby and Crystal the following is also helpful:
echo "legacy_version_file = yes" >>~/.asdfrc
Lucky 0.27 needs Crystal 0.36.1 (not Crystal 1.0.0) - so we install it with:
asdf install crystal 0.36.1
I like to the local folder to crystal 0.36.1 (& the node version too) - this will allow use to install and run the lucky-cli tool
echo "cyrstal 0.36.1" >> .tool-versions
echo "node 14.16.0" >> .tool-versions
(but you can also just use: asdf global crystal 0.36.1
- so you don’t have to set the crystal version in every file you work in)!
Now let’s install lucky_cli & also lucky
git clone https://github.com/luckyframework/lucky_cli
cd lucky_cli
git checkout v0.27.0
shards install
# if this following step fails (you probably forgot to reload your shell after the openssl lib path update)
crystal build src/lucky.cr
# make your compiled lucky_cli available everywhere
mv lucky /usr/local/bin
Now if you check your settings you should get:
lucky -v
# This should return 0.27.0
node -v
# should be 12.x or greater
yarn -v
# should be 1.x or greater
psql --version
# should be 10.x or greater
Start a Lucky Project
Create your new Lucky project with the wizzard (just answer questions) - other options are at: https://luckyframework.org/guides/getting-started/starting-project
lucky init
cd {project_name}
# update the db settings in: `config/database.cr`
# if this step fails you may have forgotten to reload the shell after updating the openssl path
script/setup
# run lucky with:
lucky dev
Ok lets do an initial commit:
git add .
git commit -m "initial commit after create"
Quick Lucky Test Tip
Lets quickly test our new config with lucky exec
- type:
lucky exec
This gives you an edit in your cli and you can type a small amount of code and it will be compiles and print you the results - ie:
lucky exec
# then when vim or nano opens you can enter something like:
require "../../src/app.cr"
include Lucky::TextHelpers
pp pluralize(2, "human")
and hopefuly you get 2 humans
- cool - it works lets snapshot our changes.
git add .
git commit -m "language inflection updates and customization"
Scaffold a Simple Resource
https://luckyframework.org/guides/command-line-tasks/built-in
Now if we try again (we are free to use human again):
lucky gen.resource.browser Human name:String
Now lets run the migration:
lucky db.migrate
# oops I haven't create the DB yet
lucky db.create
# now migrate
lucky db.migrate
# start lucky & test
lucky dev
Now log_in and create humans at the /humans
url
Cool - lets snapshot:
git add .
git commit -m "First simple 'Human' resource with scaffold"
Create a Related Model
https://www.luckyframework.org/guides/database/models#belongs-to https://www.luckyframework.org/guides/database/models#has-many-one-to-many https://luckyframework.org/guides/database/migrations#associations
Unfortunately, the Lucky generators don’t understand belongs_to
so we will need to do a few extra tweeks – since we can’t do something like human:belongs_to or human:references like with Rails.
So if we want to scaffold “pets” now and have them belong to humans (and humans can have many pets) - we first do:
lucky gen.resource.browser Pet name:String breed:String species:String age:Int32 house_trained:Bool
Now let’s setup the relationships:
First we need to update the migration with the human foreign_key using: add_belongs_to
So we need to update our pets migration to:
# db/migrations/yyyymmddxxxxxx_create_pets.cr
class CreatePets::V20210502100912 < Avram::Migrator::Migration::V1
def migrate
create table_for(Pet) do
primary_key id : Int64
add_timestamps
add name : String
add breed : String
add species : String
add age : Int32
add house_trained : Bool
# When the associated human is deleted, their pets are also deleted
# because we set on_delete: :cascade
add_belongs_to human : Human, on_delete: :cascade # relationship - newly added
end
end
def rollback
drop table_for(Pet)
end
end
Now that the pets database table will is correct - lets update the pet model too.
This is straight-forward we just need to add belongs_to human : Human
in the model file so it changes to:
# src/models/pet.cr
class Pet < BaseModel
table do
column name : String
column breed : String # column breed : String? - makes this field optional
column species : String
column age : Int32
column house_trained : Bool
belongs_to human : Human # relationship - newly added
end
end
now we need to add has_many
to the Human
model. So we change it to:
# src/models/human.cr
class Human < BaseModel
table do
column name : String
has_many pets : Pet # relationship - newly added
end
end
Now we can migrate:
lucky db.migrate
Lucky HTML and RootPage Routing
https://luckycasts.com/videos/lucky-html-in-crystal https://www.luckyframework.org/guides/http-and-routing/routing-and-params#root-page
If we look in src/actions/home/index.cr
we see:
# src/actions/home/index.cr
class Home::Index < BrowserAction
include Auth::AllowGuests
get "/" do
if current_user?
redirect Me::Show
else
# html Landing::IndexPage
html Lucky::WelcomePage
end
end
end
As we can see - when we are not logged in “/” points to Lucky::WelcomePage
or whatever new landing page we make and when logged in we are pointed to the Me::Show
page.
Let practice adding some html
and add links to our expected resources:
- ‘/humans’
- ‘/pets’
So lets change this too and practice lucky html
We will add our list of resources - ‘pets’ and ‘humans’.
So from looking at the existing html in src/pages/me/show_page.cr
it’s like a combo of haml and JS to create executable blocks with {}
so I created the method: private def resource_links
and tried out two methods of linking - not bad, but I figure it will take a bit of practice with this new format. I don’t know the reason behind this, since almost all web resources will need to be reformatted - but I assume it is pre-compiled and thus fast!
In the end I created this:
# src/pages/me/show_page.cr
class Me::ShowPage < MainLayout
def content
h1 "This is your profile:"
h2 "Email: #{@current_user.email}"
resource_links
helpful_tips
end
private def resource_links
h2 "Available Resources"
ul do
li { a "Pet Owners", href: "/humans" }
li { link_to_pets }
end
end
private def helpful_tips
h3 "Next, you may want to:"
ul do
li { link_to_authentication_guides }
li "Modify this page: src/pages/me/show_page.cr"
li "Change where you go after sign in: src/actions/home/index.cr"
end
end
private def link_to_pets
a "Pets", href: "/pets"
end
private def link_to_authentication_guides
a "Check out the authentication guides",
href: "https://luckyframework.org/guides/authentication"
end
end
lets test it out:
lucky dev
cool - good enough for now.
git add .
git commit -m "added html links to user_home_page 'me'"
Seed Files
https://dev.to/hinchy/setting-up-a-crud-app-in-lucky-jo1 https://luckyframework.org/guides/database/database-setup#seeding-data
Now we can create seed files and be sure our basic relations work:
Lets test our building a model and the Lucky mechanisms before we get fancy with relationships and in particular polymorphism.
https://luckyframework.org/guides/tutorial/new-resource
So we will generate an animal resource - using a full stack generator:
lucky gen.resource.browser Animal nick_name:String species:String
lucky db.migrate
Now let’s create some sample data in tasks/db/seed/sample_data.cr
- via the seed task - from these instructions: https://luckyframework.org/guides/database/database-setup#seeding-data as our base.
We will start by using what’s used to save when we create new records with incomming data. SaveAnimal.create!(nick_name: "racky coon")
so now our file will look like:
# tasks/db/seed/sample_data.cr
require "../../../spec/support/factories/**"
class Db::Seed::SampleData < LuckyTask::Task
summary "Add sample database records helpful for development"
def call
SavePet.create!(nick_name: "racky coon")
puts "Done adding sample data"
end
end
We test this with:
lucky db.seed.sample_data
assuming this runs we should be able to view this data in our db (I often use the cli - but you might also want to use: dbgate
https://dbgate.org/):
psql
\l
\c lucky_poly_development
select * from animals;
cool - lets try a factory too - these are especially help when complex and building relationships, etc:
# spec/support/factories/animal_factory.cr
class AnimalFactory < Avram::Factory
def initialize
nick_name "Nick Name"
end
end
now lets try using our factory in the seed file:
# tasks/db/seed/sample_data.cr
require "../../../spec/support/factories/**"
class Db::Seed::SampleData < LuckyTask::Task
summary "Add sample database records helpful for development"
def call
SaveAnimal.create!(nick_name: "racky coon", species: "racoon")
# using a factory: https://luckyframework.org/guides/testing/creating-test-data#factory-create
AnimalFactory.create do |factory|
factory.nick_name("Dyno")
factory.species("Dog")
end
# a shortcut way to write a block in crystal, see: https://crystal-lang.org/reference/syntax_and_semantics/blocks_and_procs.html#short-one-argument-syntax
AnimalFactory.create &.nick_name("Shiné").species("cat")
puts "Done adding sample data"
end
end
test again with:
lucky db.seed.sample_data
Sweet, let’s snapshot and try more complex stuff!
git add .
git commit -m "add a simple model and seed data in it"
Simple Lucky Forms (in pages instead of shared)
https://luckycasts.com/videos/component-basics https://luckycasts.com/videos/lucky-html-in-crystal https://luckyframework.org/guides/frontend/html-forms https://dev.to/hinchy/setting-up-a-crud-app-in-lucky-jo1 https://luckyframework.org/guides/frontend/html-forms#shared-components
Lets test the web page
lucky dev
and go to the url /pets
and create a Pet.
We discover we have problems - validation errors.
- Type mismatches (crystal is strongly typed - but the form generator ignores this - so we need to adjust by hans)
- Required human_id is missing (the generator isn’t aware of
belongs_to
)
I didn’t find lots of Documentation or examples on Components, but I did find this article - which got me started on Lucky html and forms: https://dev.to/hinchy/setting-up-a-crud-app-in-lucky-jo1
After I figured out how to update FormComponents I found this: https://luckycasts.com/videos/component-basics - I’ll go back and view this!
This got me going! However, one difficulty I had was the Boolean field house_trained
- I tried both Checkboxes and Radio Buttons, but I kept getting overload
errors (which I finally realized were type mis-matches - you can’t send text into a Boolean field). So I settled on a select_list where I can present a tuple with a “human readable value” and a “model value”.
So in the end my first draft form looked like:
# src/pages/pets/new_page.cr
class Pets::NewPage < MainLayout
needs operation : SavePet
quick_def page_title, "New Pet"
def content
h1 "New Pet"
render_pet_form(operation)
end
def render_pet_form(op)
# comment out the form component for now
# form_for Pets::Create do
# # Edit fields in src/components/pets/form_fields.cr
# mount Pets::FormFields, op
# submit "Save", data_disable_with: "Saving..."
# end
form_for Pets::Create do
div do
label_for op.name
text_input op.name
end
div do
label_for op.species
select_input(op.species, class: "custom-select") do
select_prompt("Select")
options_for_select(op.species, [{"Cat", "cat"}, {"Dog", "dog"}])
end
end
# eventually allow for this to be blank
# eventually allow a dropdown list to be dependent on species
div do
label_for op.breed
text_input op.breed
end
div do
label_for op.age
number_input(op.age, class: "custom-input", min: "0", max: "99")
end
div do
label_for op.house_trained
select_input(op.house_trained, class: "custom-select") do
select_prompt("Select")
options_for_select(op.house_trained, [{"yes", true}, {"No", false}])
end
end
div do
label_for op.human_id
select_input op.human_id do
options_for_select(op.human_id, humans_for_select)
end
end
submit "Save Pet"
end
end
# find all the humans and create a tuple of the name and id - displayed and passed to model
private def humans_for_select
HumanQuery.new.map do |human|
{ human.name, human.id }
end
end
end
of course this isn’t shared by the edit
page, but it is still helpful to see the Lucky way to create html.
So after a while I figured out how to revert this code and use SharedForms (I think this is a form of FrontEnd Components).
Lets test again:
lucky dev
Cool it works as I expect
git add .
git commit -m "a working 'new' html form - not shared"
Shared Web Form - Component
https://luckycasts.com/videos/component-basics https://luckyframework.org/guides/frontend/html-forms https://luckyframework.org/guides/frontend/html-forms#shared-components
With a little more experience with Lucky HTML lets try the component forms again at src/components/pets/form_fields.cr
(so lets revert: src/pages/pets/new_page.cr
back to:
# src/pages/pets/new_page.cr
class Pets::NewPage < MainLayout
needs operation : SavePet
quick_def page_title, "New Pet"
def content
h1 "New Pet"
render_pet_form(operation)
end
def render_pet_form(op)
form_for Pets::Create do
# Edit fields in src/components/pets/form_fields.cr
mount Pets::FormFields, op
submit "Save", data_disable_with: "Saving..."
end
end
end
Once I had build the first form and understood the errors - so the same form as a form_component looks like:
# src/components/pets/form_fields.cr
class Pets::FormFields < BaseComponent
needs operation : SavePet
def render
mount Shared::Field, operation.name, &.text_input(autofocus: "true")
mount Shared::Field, operation.species do |input_html|
input_html.select_input append_class: "select-input" do
select_prompt("Select")
options_for_select operation.species, [{"Dog", "dog"}, {"Cat", "cat"}]
end
end
mount Shared::Field, operation.breed
mount Shared::Field, operation.age, &.number_input(append_class: "custom-input", min: "0", max: "99")
mount Shared::Field, operation.house_trained do |input_html|
input_html.select_input append_class: "select-input" do
select_prompt("Select")
options_for_select operation.house_trained, [{"yes", true}, {"no", false}]
end
end
mount Shared::Field, operation.human_id do |input_html|
input_html.select_input append_class: "select-input" do
select_prompt("Select")
options_for_select operation.human_id, options_for_humans
end
end
end
private def options_for_humans
HumanQuery.new.map do |human|
{ human.name, human.id }
end
end
end
NOTE:
the documentation has several examples with:
attrs: [:required]
in the form. This does client side validation (will not even submit the form if empty). I don’t recommend using this generally.if you don’t put anything next to the variable a text input without anything more than the errors are assumed
&.text_input()
Lets test again:
lucky dev
cool - lets snapshot:
git add .
git commit -m "working shared form component with a variety of types"
Redirect after Create / Update to Index
https://luckyframework.org/guides/http-and-routing/routing-and-params
I find it annoying after creating and updating a resource to have to then manually go back to the index page from the show page.
In lucky the routing/controll happens in the action
files.
To change what happens after creating and updating a Pet we simply change src/actions/pets/create.cr
to:
# src/actions/pets/create.cr
class Pets::Create < BrowserAction
post "/pets" do
SavePet.create(params) do |operation, pet|
if pet
flash.success = "The record has been saved"
html IndexPage, pets: PetQuery.new # new action (copied from index)
# redirect Show.with(pet.id) # old no longer wanted
else
flash.failure = "It looks like the form is not valid"
html NewPage, operation: operation
end
end
end
end
And update src/actions/pets/update.cr
is similarly easy:
# src/actions/pets/update.cr
class Pets::Update < BrowserAction
put "/pets/:pet_id" do
pet = PetQuery.find(pet_id)
SavePet.update(pet, params) do |operation, updated_pet|
if operation.saved?
flash.success = "The record has been updated"
html IndexPage, pets: PetQuery.new
# redirect Show.with(updated_pet.id)
else
flash.failure = "It looks like the form is not valid"
html EditPage, operation: operation, pet: updated_pet
end
end
end
end
I appreciate how explicit these are!
Optional Fields
Often a breed is unknown - we could just add an unknown
value, but that’s silly, lets figure out how to work with unknown / unneeded data and allow nil in our breed
field.
Since Crystal is strongly typed - one needs to explicitly mark that a field can be nil with ?
- you can see the docs here: https://luckyframework.org/guides/database/models#adding-a-column
So to make breed optional we will change the pets model to:
class Pet < BaseModel
table do
column name : String
column species : String
column breed : String? # adding `?` makes the field optional (nil-able)
column age : Int32
column house_trained : Bool
# relations
belongs_to owner : Owner
end
end
Now when I run lucky - I’ll expect to find some errors - (probably in a view saying I need null protecction). However instead I get:
Unhandled exception: Pet has defined 'breed' as nilable (String?), but the database column does not allow nils.
web |
web | Either mark the column as required in Pet:
web |
web | # Remove the '?'
web | column breed : String
web |
web | Or, make the column optional in a migration:
web |
web | ▸ Generate a migration:
web |
web | lucky gen.migration MakePetBreedOptional
web |
web | ▸ Make the column optional:
web |
web | make_optional :pets, :breed
Oddly, I don’t see anything in the migration Docs https://www.luckyframework.org/guides/database/migrations
about marking a file optional (nor how to make it optional in the original migration). Since we w
But lets try:
lucky gen.migration MakePetBreedOptional
Hmm, the error says what to put in the migration, but not the rollback, lets search the luckyframework repos and see what we find: https://github.com/luckyframework/avram/blob/f676a9a7d2e70d74891ad686039bf393983d0760/src/avram/migrator/statement_helpers.cr
Here we see what the options are so lets edit the migration to look like:
class MakePetBreedOptional::V20210507125901 < Avram::Migrator::Migration::V1
def migrate
make_optional :pets, :breed
# alter table_for(Pet) do
# make_optional :breed
# end
end
def rollback
# query for breed fields that are nil and fill them BEFORE making the field REQUIRED!
PetQuery.new.breed.is_nil.each do |pet|
SavePet.update!(pet, breed: "unknown")
end
# this would work too, but might as well let the db do the heavy lifting
# PetQuery.new.each do |pet|
# SavePet.update!(pet, breed: "unknown") if pet.breed.nil?
# end
# simple way of making ONE field required
make_required :pets, :breed
# this would be better when changing lots of fields
# alter table_for(Pet) do
# make_required :breed
# end
end
end
OK - lets try again:
lucky dev
Cool it works - lets make a new record - with an null value.
Lets look at the record within postgresql:
psql -d pets_development
select * from pets;
id | created_at | updated_at | name | breed | species | age | house_trained | owner_id
----+------------------------+------------------------+-------+-------+---------+-----+---------------+----------
1 | 2021-05-07 15:23:28+02 | 2021-05-07 15:23:28+02 | Nyima | | dog | 11 | t | 1
\q
Now let’s be sure our rollback works. Notice - before we make it required
we find records with nil values and fill them unknown
. An example of adding data logic within a migration can be found at: https://luckyframework.org/guides/database/migrations#using-fill_existing_with-and-default-values
lucky db.rollback
OK - good the migration didn’t crash - lets check the DB.
psql -d pets_development
select * from pets;
id | created_at | updated_at | name | breed | species | age | house_trained | owner_id
----+------------------------+------------------------+-------+---------+---------+-----+---------------+----------
1 | 2021-05-07 15:23:28+02 | 2021-05-07 16:28:55+02 | Nyima | unknown | dog | 11 | t | 1
\q
Nice it worked.
Display Validation Errors
If we leave some fields out - Lucky gives us validation errors - all fields appear to be required without explicitly allowing nils - but we don’t see them with our default form. Lets fix that.
Add Validations
Let’s add a few custom validations:
- minimal pet_name length
- numeric range
Tests for our Validations
Now that we have some logic lets add some tests
Pretty URLs
Looks interesting and easy
Lucky PubSub
Bulma Integration
Integrate CSS Frameworks
View Components
https://luckycasts.com/videos/component-basics https://luckyframework.org/guides/frontend/rendering-html#creating-and-using-components
Tailwind Integration
https://luckycasts.com/videos/tailwind-css
Let’s make the pages a bit nicer
HTML to Lucky formatter
https://luckyframework.org/html
If we want to create some more complex pages with tailwind - lets use the converted to help.
Dynamic Front-end - Selections Dependencies (AlpineJS / StimulusJS) ?
https://luckycasts.com/videos/stimulus-js
Make the breed list, dependent on the species list Lets change the Front-End language on the fly Lets make the new TailwindUI menu bar have the dynamic features.
Has many through
https://www.luckyframework.org/guides/database/models#has-many-through-many-to-many
Polymorphic Relationships
https://www.luckyframework.org/guides/database/models#polymorphic-associations
One reason I favor Lucky is the database Avram
supports polymorphic relationships - which seems to come up a lot in my code - so lets see how to get it working and support multiple types:
Pets -> Cats, Dogs, Horses, etc
Optional Relations
Internationalization (i18n)
https://luckycasts.com/videos/translations https://luckyframework.org/guides/frontend/internationalization
Dynamic i18n in Front-End?
Components (with scopes)
Lucky Code Scopes
Resource Authorization
https://github.com/stephendolan/pundit
Web Sockets
For now something like LiveView and Hotwire are not yet integrated into lucky - its build your own.
https://github.com/cable-cr/cable https://github.com/luckyframework/lucky/issues/554
Deploying Lucky & ENV
https://fullstackstanley.com/read/categories/lucky-framework/
Security (Alternatives)
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Language Inflections
Lucky 0.27.0 has problems using config/inflector.cr
settings (fixed in Lucky 0.28.0). However, both versions have problems with loading these language configs into the pre-compiled lucky tasks.
THere’s what happens (do a git snapshot):
lucky gen.resource.browser Human name:String
OOPS - that generated the plural of Human
as Humen
instead of Humans
!
lets clear all our incorrect files and fix this (if you did a git snapshot previously):
git clean -fd
Now let’s create a new config file for inflections config/inflector.cr
and enter:
# config/inflector.cr
require "wordsmith"
# `staff` as in employees - not walking sticks:
Wordsmith::Inflector.inflections.uncountable("staff")
Wordsmith::Inflector.inflections.irregular("human", "humans")
Wordsmith::Inflector.inflections.irregular("person", "persons")
when we test our new lucky config with lucky exec
:
lucky exec
# then when vim or nano opens you can enter something like:
require "../../src/app.cr"
include Lucky::TextHelpers
pp pluralize(2, "staff")
pp pluralize(2, "person")
you will get the expected:
"2 staff"
"2 persons"
Given the tasks are pre-compiled do the following:
# clean up repo of gen.tasks that were problematic
# git clean -fd
# remove previously compiled shards
rm -rf lib && rm -rf bin
# after trashing all the shard - safest to be sure they are intact (or even updated)
SKIP_LUCKY_TASK_PRECOMPILATION=true shards install # or shards update
# re-run the setup
SKIP_LUCKY_TASK_PRECOMPILATION=true ./script/setup
Now with the first task it will compile the task (a bit slow), but it uses your config file!
lucky gen.resource.browser Staff name:String
compiling ...
Sweet - this works for human - but not people - which is already defined in wordsmith. The fix for this is to copy the entire wordsmith inflector file, adjust it to your needs and put it in config/inflector.cr
https://github.com/luckyframework/wordsmith/blob/master/src/wordsmith/inflections.cr
# config/inflector.cr
require "wordsmith"
module Wordsmith
# its important to clear all existing settings
Inflector.inflections.clear
# make adjustments as needed to the original file
Inflector.inflections.plural(/$/, "s")
Inflector.inflections.plural(/s$/i, "s")
# etc, etc, etc
Inflector.inflections.irregular("human", "humans")
Inflector.inflections.irregular("person", "persons")
# added staff to the list
Inflector.inflections.uncountable(%w(equipment information rice money species series fish sheep jeans police staff))
end
Now if we try again we will have the same problem! We need to remove our binaries and recompile lucky with our need config! (I lost a lot of time on this detail)! Do this with:
rm -rf lib && rm -rf bin
SKIP_LUCKY_TASK_PRECOMPILATION=true shards install
SKIP_LUCKY_TASK_PRECOMPILATION=true ./script/setup
Now we can try to create a new Resource again. In Lucky 0.28.0 this config has gotten better, but the pre-compiled tasks still create confusion.